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Showing posts with label Interview. Show all posts
Showing posts with label Interview. Show all posts

Monday, 14 April 2025

Richard Stanley Interview - offscreen.com

https://offscreen.com/view/richard_stanley1

The Dust Devil

by Donato Totaro  Volume 1, Issue 5 / August 1997  25 minutes (6172 words)

The inimitable Richard Stanley’s films thus far include the cyper-punk cult science- fiction film Hardware (1990), the poetic experimental documentary on the Russian invasion of Afghanistan, Voices of the Moon (1991) and the oneiric horror film Dust Devil (1993). Most recently, Stanley wrote the script for the remake of The Island of Dr. Moreau and was slated to be its director, only to be dumped after 4 shooting days and replaced by John Frankenheimer. The personality conflicts and philosophical differences between Stanley and his co-workers, most notably star Val Kilmer, have already been well documented and thus consciously avoided in this interview. Suffice to say that Stanley’s great admiration and respect for the original H.G. Wells novel was not shared by all. For example, Stanley’s script spared no detail with regards Dr. Moreau’s infamous “House of Pain.” The producers thought Stanley’s vision was too grimly horrific and asked for the “House of Pain” to be tamed. In a phrase which exemplifies Stanley’s wonderful and wacky sense of humor, he replied, “It’s a House of Pain not a House of Discomfort!”

Stanley was in Montreal to present the North American premiere of his final cut version of Dust Devil, which runs some 20 minutes longer than the American Miramax cut. Originally Stanley was to stay for one week, but he was having such a great time that he extended his stay for a second week –much to the pleasure of the many cinephiles who grew to love Stanley’s company. I can’t think of any other “star” (if that label can even be applied to Stanley) who accepted all on-comers, fans, and groupies with such warmth, patience, humor and good naturedness. The following interview was conducted on July 21st, 1997.

Offscreen: How did you get interested in the horror genre?

Stanley: Well I suppose there’s two answers to that. There is the strictly generic answer, that my father was the son of someone who was a close friend of Edgar Wallace, the crime writer, and as a result he had a huge obsession with King Kong. Subsequently King Kong was the first film I ever saw, and my father would repetitively project King Kong when I was very young. So my father’s obsessive love of Edgar Wallace and King Kong probably rubbed off by communicating to me that somehow this was important. Then when I was four years old I saw The Horror of Dracula and Taste the Blood of Dracula at the drive-in theatre. I became a big Christopher Lee fan and being four years old I misunderstood Dracula and cried when he died at the end of the movie…and I cried at the end of King Kong, still do, when Kong falls from the empire state building. This is what people don’t understand about kids and horror movies. Ninety percent of the time kids are unlikely to get scared by Dracula or King Kong but are more likely to identify with the monster and basically turn it the other way; which is what I did and why creepy kids make monster models kits of the creature from the black lagoon or Dracula or Frankenstein’s monster. Kids aren’t essentially frightened by it. I think we sympathize with them because when your a kid you’re socially maladjusted. You have no real place to fit in the world and there’s this fat symbol like King Kong storming through the streets unable to deal with life, hounded by everything, and you can actually sympathize with King Kong. Or Frankenstein’s monster, something which has been newly born and is inarticulate and clumsy.

Author with Stanley outside Imperial Theatre (photo source, Donato Totaro)

Offscreen: That’s interesting because all of the classic movie monsters right up until the thirties, the wolfman, the mummy, King Kong, Dracula, Mr. Hyde, all these monsters were sympathetic.

Richard: Yes, essentially tragic heroes.

Offscreen: And then at some point, the sixties onwards, cynicism kicked in.

Richard: Yes it changed quite a bit, yet that element still persists, of sympathizing with the creature.

Offscreen: There’s a bit of that in your Dust Devil character.

Richard: Yes there’s one difference again between my cut and the Miramax cut, and that is you don’t get to see him cry in the Miramax cut.

Offscreen: That’s the bed scene between Wendy and the devil.

Richard: Yes, they removed his one weak moment where he gets to cry. It’s cut from the American print.

Offscreen: I wanted to ask you about that scene because it seems to pull together a lot of different things. For one you have the circular boom shot that comes down from the ceiling toward them…

Richard: Yes, that’s another attempt to make a spiral motion in the movie.

Offscreen: And the shot right before it is of the concentric primitive wall painting.

Richard: Yes, the film is constantly trying to spiral, which is why the plot construction is so messy. It has this silly spiraling plot construction where all the plot threads, and characters are looping around each other but don’t really get to meet until the tail end of the movie. There are three or four different running strings of events going around each other and actually zeroing in on an ending, and then his head explodes!

Offscreen: But the end has a circularity with Wendy perhaps taking over as the new host body for the dust devil.

Richard: I sort of attempted to construct it as a spiral. It’s not a Hollywood structure at all.

Offscreen: Why the zebra blankets?

Richard: Oh, the zebra was pure African tack, like the radio commercial about some safari. It’s what you’d sort of expect from Africa. The tacky hotel with pictures of rock formations and the zebra skinned bed were just your classic tacky African safari-oriented motel decor. I thought I’d keep it constant as fairly recognizably African or South African.

Offscreen: I love that shot toward the end of the film inside the abandoned building when the camera makes a semi-circular track from Wendy, to a mirror in which we see the Dust Devil reflected outside the window and finally to Ben hiding up against the wall. It reminds me of a similar shot at the end of Deep Red.

Richard: That’s one of my favorite shots in the film. I don’t really know what it means or how it fits into the rest of the film. It came at a time during a halt in the production and I thought, well I’m going to take as much time as necessary to get this complicated shot, and it took a whole day to get it down.

Offscreen: I’ve been thinking a lot lately and I think it relates nicely to your work because of how you tend to mix genres, of this idea of a new genre, the art-horror film. European and American films like The Addiction, Nadja, Dellamorte Dellamore which mix elements of the horror genre with the art film. What do you think about this confluence of art and horror?

Richard: Well, I have a complicated take on that, which is the non-generic, complicated explanation to horror. The easy one is, that my formative influences are King Kong and Dracula, and that’s easy to understand. Then there’s the hard one to understand, which in a nutshell goes like this. For thousands of years true art was considered to be things that dealt with spirit, with God, the devil, the devil’s soul, and the afterlife. Art was something that was sponsored by churches, like the ceiling of the sistine chapel, great art was considered to be religious art. It seems to me that only in the 20th century has this dichotomy developed where essentially we’ve managed to separate religion from art completely, where art now seems to be based more on social realism and social commentary. Where regularly we give out the Turner prize to people who take out plastic casts of the inside of their terrace houses or make comments about their personal space or about society. The great art or fine art recognized by the people who put out the prizes and by the galleries, is nearly always obsessed with society, social conditions and the space we are living in, literally the physical, material space we’re in. The issue of spirit, soul, eternity, is completely missing, in all respects. If you deal in a film with God, the Devil, the afterlife, inevitably you’re in the genre, where films that deal with these subjects end up being films like Jacob’s Ladder, Brainstorm, Flatliner, Ghost, The Exorcist. The moment you start dealing with God, the Devil, the big issues, you end up in the genre, whether you like it or not. So in some bizarre way the horror genre has become the last place where you can really deal with these things. If you’re trying to actually do something which is about those kinds of issues, that is where you end up. Even Tarkovsky ended up in the genre, whether he knew it or not, with Stalker and Solaris which are science fiction. So even Tarkovsky was drifting into the genre simply through his interest in these areas. If you’re trying to deal with those kind of issues there’s almost nowhere else to go because they won’t allow it in a conventional movie. You can’t have a supernatural thing happening in an otherwise ordinary movie without people saying, hey you can’t do that. You can’t all of a sudden have someone move a glass on the table with their mind in an ordinary movie [ed. Richard Stanley is here referring to a scene in Stalker ]. If that happens it’s got to be genre. So therefore in the 20th century for some reason all what I consider to be all the big issues have somehow been sidelined into a ghetto genre. But this is actually 100% in keeping with the underground stream and the way the stuff is meant to survive. Because traditionally, esoterica is meant to survive inside gothic art as a self-censoring secret, as something which survives symbolically, which is available for those who care. So apparently the idea of a mystical tradition or a tradition of dealing with spiritual issues, surviving encoded in a debased ghettoized genre, survives in something the public at large would regard as one step above porno, roughly the same level as comic books. Something which is looked down upon from a dizzy height as compared to the perceived serious movies, the Ghandi ‘s and The English Patient ‘s of the world.

Offscreen: So art and horror inevitably gravitate toward each other.

Richard: Yes, because ultimately, it’s the only way you could deal with God. It’s a funny way if one is actually concerned with it. And I’m very concerned with it because I know I’ll die one day and it is of extreme importance. I also recognize the genre will always be with us because I know that inside of every person there is that same knowledge that everyone knows they are going to die. All of us quietly wonder about it, what it will be like. In the simplest meaning people watch horror because they are frightened of the bad death, and they are interested in knowing what it would be like. When you’re a teenager you want to know about sex and death, so you sneak onto a horror movie. You don’t really know why but you’re inquisitive because these are things you need to know about since they will happen to you.

Offscreen: The horror genre is also very much about transformation, a metaphorical reflection on different stages in one’s life, both physiological, like sexuality, and psychological.

Richard: They speak of truth, which is often unavailable in any other form. One thing I’ve really noticed in life which is increasingly true to me is that one is inevitably confronted with horror in some way. Life messes you up. It kills the people you care about, rapes one’s loved one’s, destroys the things you care about, anything you love gets ultimately killed. If you have a pet it gets killed, or it dies horribly. At the same time the only sort of relief you get is a relentless constant stream of American products which are constantly telling us it will be fine, it’s all good, we’ll all live forever, we’ll all be happy, it will all work out. Beyond a certain level this can’t speak to us in the same way that a horror movie will speak to us, which is, yes things can be terrible, but maybe within that there is something which is not totally hopeless.

Prowling the streets of Montreal ‘Reservoir Dogs’ style, L-R, James Gunn, Author (holding pizza box!), Mitch Davis, Richard Stanley (photo source, Donato Totaro)

Prowling the streets of Montreal ‘Reservoir Dogs’ style, L-R, James Gunn, Author (holding pizza box!), Mitch Davis, Richard Stanley

Offscreen: Along that line, there is the scene in Dust Devil where Wendy first picks up the devil. They are driving along and he asks her whether she believes in God, the devil, the spirit, the soul, and she says no…

Richard: Like in Peter Pan, she is called Wendy on purpose… there’s a lot of Peter Pan jokes in that movie!

Offscreen: She specifically says I don’t believe in magic, and then at that point we cut to the devil outside the car hitchhiking along the road, yet she still doesn’t believe what she just saw, doesn’t believe her eyes, the physical world. Is that a comment on non-believers who even if they see magic don’t believe it?

Richard: Yes I guess so, but I’m not really sure what that scene means. I put that scene in the movie because I felt somebody in some movie had to do that scene, because that scene’s been happening again and again and again in the 20th century. The disappearing hitchhiker story has been reported million’s of times, so I felt someday someone in a movie has to actually do that scene where you’re talking with the hitchhiker and you look around and he’s disappeared from the passenger seat. I have no idea what that means, or why it happens to people but it does seem to be a surprisingly common experience. People all over the world seem to have vanishing hitchhiker situations or a bunch of hitchhiker stories. We’ve seen it happen in Africa, in Australia, in Britain, in America, all over the place people constantly report disappearing hitchhikers. Usually they’ll say something ominous or make out prophecies. It’s not my story, neither do I know what it entirely means or why it is that we at least feel compelled to report the incidents, regardless of whether they actually happened or not. I wanted to include it in the movie to root it to some actual pop mythology. Just as the walking man, the man with no name is not my creation but is an attempt to put a recognizable pop mythology icon in there and explore that a little.

Offscreen: It also can be very mystical.

Richard: Yes, I by no means take credit for him. I just wanted to set the record straight because Eastwood is doing a poor job lately by misinterpreting the man with no name by making him more human or more on the side of the angels than he was. He seems to have drifted apart from the spaghetti westerns. As he’s gets older he wants to be more human and has tried to make the walking man a nicer person, and in the end denying the more frightening aspects of that character. I thought the television version of The Stand was appalling, awful. Basically it was a recent attempt to deal with the walking man with no name archetype, and I felt it was poor on that level.

Offscreen: And it’s treatment of morality, good and evil, was so trite and simplistic.

Richard: I was so disappointed by their devil. I thought that’s just not the walking man. In a funny way, Val Kilmer would play the walking man very well, yet it doesn’t need to be sexy, it can’t be Jamie Sheridan. I just figured at the time when I made Dust Devil it was like a Tarot card in which the traveling man with his worn down boot heels somewhere between towns, walking the miles somewhere out there had to be defined. I felt he deserved a screen incarnation or to be somehow crystallized into something. I wanted to try and capture him and define him a little. But I’m never sure who he is or what he means because I didn’t invent him. I myself express a certain amount confusion over what his precise symbolic value is.

Offscreen: It seems to borrow a lot from the Orpheus myth. He comes from the other side of the mirror to collect the soul’s of people who are dying and bring them back.

Richard: A lot like that, and it also works as a kind of demon lover from an Id movie, because we are never sure whether he’s there or not, like when he pops in and out of the car seat talking to her when she’s run away from her husband. Imagine that you’ve just run out on your husband and your diving across the desert and all of a sudden Clint Eastwood materializes in your passenger seat and he’s asking you how your doing. Then he’s gone and later he pops up in your motel room, then he’s gone again. I keep wondering if he was ever really there. I think the film would double bill quite well with Andrzej Zulawski’s Possession, which is another marital breakup movie where the angst is manifested into a non-existent tentacled creature, which is sort of a coalescence of everyone’s pain. I thought that in a way he’s almost an invisible character who coalescences out of all the collective pain of the movie.

Offscreen: The Brood is another one of those type of marital breakup angst films…Cronenberg made it after a messy breakup and referred to it as his Kramer vs. Kramer.

Richard: That was the sense of things that I had, like a topic extrusion of the whole thing. Like you said earlier, he comes from the other side of the mirror and as he says at one point, “I come from you” which is fairly specific.

Offscreen: Yes I love the dialogue like that which runs throughout the film.

Richard: It’s a little portentous and at times I’m aware of how young I was when I made it…on the earnest kind of adolescent level at times.

Offscreen: I especially love the line where the devil says, “There is no good or evil, only spirit and matter.” Coming at a time when most screen monsters grumbled or spouted comical one-liners, it was quite refreshing.

Richard: I’m glad I put that line in. A lot of the time he’s speaking pure gnosticism. There are whole junks of it were’s he just coming out with pure gnostic heresy. I don’t think it was even intentional, but it strikes me now when I watch the movie and see how he goes on about good and evil, spirit and matter, light and dark. It basically dispenses with conventional morality and tries to replace it with a totally different idea of movement toward the spirit or away from the spirit. The friction between matter and spirit, rather than good or evil is definitely outlining something similar to gnostic thought, although I wasn’t that aware of gnosticism when I made the movie. It was only afterwards that I thought, wow, I sort of understand where he was coming from.

Offscreen: Relating to that duality between spirit and matter, as I said before, the film plays around with circular imagery a lot, thematically and visually. Like the moment where Wendy wants to get to the edge, the end and drives to the precipice. To me that represents a linear conception of the world, going straight and ending somewhere. That’s her moment, so it’s as if she represents the white man and the linear, Christian conception of temporality or the afterlife, as opposed to the circular conception’s of time associated with many Eastern, native or aboriginal cultures. Is the South African conception of time similar to that of the aboriginal dream time?

Richard: Yes, quite similar, but let’s not be too specific about the Bushman and the way they are in the movie because I wanted to make the mythology a little bit more universal. I tried to imply this by having the resident keeper of wisdom in the movie, the witch doctor/drive-in projectionist character as a little untrustworthy. As Ben says, you’ve been watching too many drive-in movies. Maybe he is coming from an ancient tradition but it’s also because he’s wearing a walkman and working at a drive-in, that the witch doctor’s quite likely to be very sophisticated and is probably drawing on all kinds of different things. For example we know there’s a vampire film playing…

Offscreen: Yes, and he does function somewhat like a Van Helsing character.

Richard: Yes, that’s right, so I have a certain amount of mistrust in the witch doctor because he’s obviously not in the stone age, he’s living in the 20th century. And the killer of course is not from Africa, he’s from elsewhere. I tried to imply this somewhat by having some ruins in the brief shots of the coins he’s left on the table that are bits and pieces from different cultures to give the sense that the guy’s been around all over the place. I know he would be right at home. I always thought, where would I be if I were the devil? I’d be in Beirut, in Yugoslavia, all the places where the walking man would come to call. Not just Namibia, but no doubt wherever things like that were happening and no one would notice him. This way rather than being specific about the Bushman, one could actually open it up to a lot of people. I do believe that at their source, most cultures are very similar and that we all have similar conceits. Like the center of the universe, the one tree, and the Hopi Indian idea of the ancestral point of emergence and the journey down into the underworld…this ceaseless spiraling into infinity.

Offscreen: How about dreams, how important are they to you as a source of artistic inspiration?

Richard: Very important…I don’t have enough of them anymore. I do dream, but I don’t have the right kind of dreams as much as I want to have these days. It has to do with living amongst humans too much. As a result I tend to get dreams made up of frantic bits of social and relationship problems, work things which get recycled into one’s sleep. My dreams have become too mundane lately from living in London and in the West [huge laugh on my part]…really that’s what it is. I’m sure if I was out in the mountains or the woods for a while I would start to have stronger dreams again, but certainly I had very bad dreams about the walking man for years and years.

Offscreen: So you got some of your movie imagery from your dreams?

Richard: Yes, funny enough even more so in Hardware. The first three or four minutes of Hardware is based on my dreams, one of the same cycle of dreams. I dreamt for a long time about the walking man, and in that particular dream he’s walking around in hat and coat in the wasteland, searching for something, but I don’t know what. Then right in the middle of the dream he starts digging into the sand and suddenly digs up this metal skull, with camera lens eyes. I don’t know what happened after that, but the first few minutes of Hardware were definitely a dream. And there were many other dreams from that same period about the same guy in the hat and coat and that lapsed over into Dust Devil. I think he was a symbol of some sort of fear, of some sort of encroaching anarchy, chaos to an extent. A favorite dream moment I never ended up using was one where many things had happened, but in essence my house is on fire. All my things have burned up and I’m blown out through a window and lay dying in the garden, peppered with shrapnel. I look up and the walking man is dancing on the roof of my burning house, yelling “I’m dancing on the roof and there’s nothing you can do about it!”

Offscreen: For the opening of Hardware, had you seen or were you at all influenced by The State of Things by Wim Wenders?

Richard: Yes, I love that movie! I love Paris, Texas more over the years. I’ve been increasingly discovering I have insomnia and sort of feeling the need to stay up all night, singing Mexican songs and polishing shoes.

Offscreen: Wings of Desire is a nice one as well.

Richard: Yes, it’s his last good one. I just think something terrible happened to him after that, I don’t understand it. Until the End of the World and all the other one’s seem totally awful, I hated it, and Far Away So Close as well. Everything Wenders says these days I don’t understand, when he talks in interviews he seems to be coming from another planet. He even renounced his early movies. I don’t know what happened. He says he wouldn’t make them like that anymore and finds them too slow to watch these days. I used to admire him like mad, now he’s gone so wrong these days it almost makes me want to reexamine his early films and not like that so much.

Offscreen: It’s almost as if you have to think of them as two different directors, Wim Wenders 1 and Wim Wenders 2.

Richard: Yes, it’s terrifying when that happens to people. I’d hate it to happen to me, because you obviously don’t notice when it happens, when you stop making good work and go off the boil. It’s happened to Dario [Argento] and I love Dario, but it’s happened to him for sure, and he won’t come back either.

Offscreen: You don’t think so…you’re down on Stendhal Syndrome all the way?

Richard Stanley with Mariano Baino, Patrizia, & Sergio Stivaletti (photo source, Donato Totaro)

Richard: Yep, I’m afraid so, it’s awful, so is Trauma. Very unfortunate. It shows little sign of any hope really.

Offscreen: All this reminds me somewhat of Lev Tolstoi, and his great tranformation in art after he converted to Christianity, wrote What is Art? and denounced all his earlier great works in favor of his later works which where lesser works of art but contained more direct moral messages. I think someone like Andrei Tarkovsky got it right with his balance between great art and morality.

Richard: I think Tarkovsky was also losing it toward the end, I hate to say that, but I don’t like The Sacrifice much, you know, it’s his least work. It’s a good film by anyone else’s standards, but it’s a strange progression from Nostalghia because in Nostalghia the character burns himself and in the next movie he burns his house, and it struck me as a kind of anti-climax. If he would have shot them in the opposite order it might have been different, but it struck me that by the time he got to The Sacrifice he wasn’t saying anything new and at the same time saying it with less power than he did before, which was a bad sign. Even Nostalghia I didn’t like quite as much as Stalker and Mirror, which are amazing works. But, of course, on days when I don’t think Stalker is the greatest movie ever, it’s Mirror. I wish Tarkovsky had made Bulgakov’s The Master and Margarita, I’d love to have seen what he would have made out of a devil movie. But I was disappointed when I saw The Sacrifice

Offscreen: I still like it very much

Richard: I still like it, by anyone else’s standards it’s great. It’s the same as what’s happened to Werner Herzog, he’s also completely lost it, in that Scream of Stone and Cobra Verde, are very disappointing compared to the earlier works. But at the same time, Cobra Verde by any other filmmaker is still a good movie. One can’t complain too much. Dario is sort of the same, I mean Stendhal Syndrome while bad is ultimately better than the average American horror movie. Which is being extra hard on these people but it’s because they’re really capable, and it sort of is sad to see them at anything less than full power.

Offscreen: We’re doing this for their own good!

Richard: It is rather. Dario I always want to somehow jolt him or blast him, or write some material for him, or do something, I can’t believe he’s lost it for good, it’s too depressing, and Opera ‘s such a short time ago, it seems like a very rapid decline.

Offscreen: I was thinking of Tarkovsky, and relating him to your work, I could see quite a bit, snippets of him, especially in Dust Devil , like in the scene where the devil visits the boy at the military shooting range, which is right out of Mirror.

Richard: It’s interesting that you should say that.

Offscreen: I may be the only person who noticed that!

Richard: Because of course it’s also one of the scene’s in the movie which is most true to life for me, but obviously Mirror touches me deeply, possibly Mirror touches me deeply because there are elements in it that are very similar to bits of life which one recognizes, and that scene is very much based on an incident which happened to me when I was that boy’s age.

Offscreen: There are many other instances of Tarkovsky emerging in your films, like the naming of the “Zone” in Hardware, the scene of the burning house and encircling car, and the incongruous telephone ringing in the abandoned house in Dust Devil . I was intrigued when I read in your Dust Devil diaries that you kept a copy of Tarkovsky’s book Sculpting in Time on the set with you to consult in times of duress. In what way do you find inspiration from Tarkovsky?

Richard: Well, Andrei really is for me like a patron saint, a guiding light in the midst of chaos. When everyone else is running around losing their heads, freaking out about the pressures of time, saint Andrei speaks to me in a still voice and gives me an idea of what really matters, of what it was that we really got involved in this medium for in the first place. His films demonstrate the potential for this medium to reach people, to touch people’s souls and hearts and to somehow communicate something of the essence of what it is like to try and be alive in this world. I know this is extremely woolly, and Tarkovsky himself would have had a very hard time explaining his own work, but a great number of things the man did and labored towards are inspirational. In some respects even the essential ambiguity of his work and the way he labors toward the situation of maximum ambiguity as opposed to the way an American would work and the way people insist that everything should be nailed down to just one meaning and one definition.

Offscreen: Nice. I guess I could use this idea of maximum ambiguity as a lead in to the final shot of Dust Devil, which you’ve jokingly referred to as your Tiannamen Square shot. Could you talk a bit about this final ambiguous, almost mythical image?

Richard: As scripted at the end of the film, the main character having survived various tribulations in the plot is meant to find a way out of the desert to the nearest road and be rescued. But once we came to shoot the scene of course this seemed rather simplistic; and as we had at our disposal a convoy of armoured cars lent to us by the Namibian defense force I started to imagine the traffic on the road as representing the future. The road itself seemed to represent a linear time line moving through the spiraling chaos of the film. The plot structure is very much a spiral and the road is kind of a straight line right through that, but nonetheless, I had chosen in the end to portray the vehicles in the road in such a threatening manner that they scarcely seemed to be rescuing her, just as the red light up ahead scarcely promises salvation but promises something quite frightening further down the line. At the same time we’re not even sure anymore whether she’s the heroine or whether she’s the devil incarnate. I’m not sure whether she’s going to be rescued by them or whether she’s going to kill them, or whether they are going to kill her. I went to some lengths to cut out of the scene before the vehicles even started to slow down because I didn’t want to resolve it one way or another. I wanted to leave it hanging on the edge as much as possible so the audience could make up their own mind as to whether she was a heroine or bad guy, whether she was being rescued or going to be killed, or what was going to happen next. I wanted to leave it more or less so anyone could take home from the movie whatever it was they wanted to feel. Which is something that saint Andrei was very, very good at, in that every single time that I see Mirror it seems to mean something entirely different to me, full of varying different messages and no one of them seems to be the actual explanation. I think in that way I attempted to produce a situation of maximum ambiguity. I mean for me ultimately, magic is something that can’t be described. If I had in my hand an object which was indescribable, which could be any object, then presumably it could appear to be all things to all people. One person would think I were holding a cigarette, someone else would think it was a knife, someone else might think it’s a flower; but if someone had something which could be infinitely ambiguous, then you’d have something which is truly magic, which every single person could interpret in their own way, to have some personal meaning which was unique to them. I’m getting lost here, so I’ll stop!

Thursday, 25 August 2022

Gareth Edwards Looks Back on Rogue One: A Star Wars Story



GARETH EDWARDS LOOKS BACK ON ROGUE ONE: A STAR WARS STORY
THE DIRECTOR SPEAKS EXCLUSIVELY TO STARWARS.COM ON THE FIVE-YEAR ANNIVERSARY OF HIS GRITTY STANDALONE FILM.

It’s not typical that a major studio releases a tentpole film in which all the heroes die at the end. But then, Rogue One wasn’t a typical Star Wars movie. Released December 16, 2016, Rogue One: A Star Wars Story told the tale of how the rebels stole plans to the Death Star, leading directly into the classic Star Wars: A New Hope. It was less space fantasy, more space war, with a grittier tone to match its story of ultimate sacrifice. The film proved to be a critical and box-office hit, and remains a fan favorite of the modern Star Wars era; to wit, Andor, chronicling earlier missions of Rogue One’s rebel spy with a heart, arrives on Disney+ in 2022. To mark Rogue One’s fifth anniversary, director Garth Edwards spoke with StarWars.com about sneaking away to his first Lucasfilm meeting, bringing back Tarkin and Leia with digital effects, and why Rogue One felt like “something we’d borrowed from George.”

StarWars.com: I don’t know if you remember — I might have done your first Rogue One interview ever, for StarWars.com. A little video piece.

Gareth Edwards: I think I ended up talking about having gone to Tunisia and stuff. 
StarWars.com: Yes. 

Gareth Edwards: I might have embarrassed myself with a few Darth Vader impressions or something.

StarWars.com: Yes, you did. [Laughs]

Gareth Edwards: There you go. Yeah, I do remember.

StarWars.com: It’s good to talk to you again. To start, I wanted to ask, five years later, what comes to mind when you think of Rogue One?

Gareth Edwards: [Laughs] It’s weird because I’ve honestly not sat and watched the film since it came out. You hear filmmakers say things like that and you think, “You’re lying. Of course you have.” 
I’ve seen lots of bits of it. It’s appeared on TV and I’ve kind of watched 20 minutes here and there. I remember having to watch it a lot towards the end, especially with the publicity, and we had various premieres and things. So my memory — it’s going to be an interesting conversation, because I’ve not sat down and talked about it in depth for what feels like a long time. Maybe you can pull memories out of me about it.
Obviously, it’s a dream come true. I know there’s millions of people like this, that love Star Wars. But this is kind of the reason I got into filmmaking. If someone had told me when I was six that I was one day going to get to not just make a Star Wars film, but make a Star Wars film that connected to the film that I watched over and over every morning before I’d go to school? 
You have to pinch yourself. You start to wonder whether this is all actually virtual reality. It seems too good to be true, like I’m playing the game version where I get to make a Star Wars film. It’s not the sort of thing that should happen to you in your career, like even the best version of where your career could go. I feel very lucky and I consider it very sacred territory.
I remember when I first met with [Lucasfilm’s] Kiri Hart at the very beginning of it all, just snuck in for a very secretive meeting. I think they were meeting with loads and loads of filmmakers, like it was [when] The Force Awakens was beginning. I don’t think anyone had announced the title or anything. We knew there was a Star Wars film happening and probably more to come. At the time I was finishing Godzilla, and they were at Disney, and you can walk from Warner Bros. to Disney in about 10 minutes. I was nervous about telling anyone that I was going for a meeting at Lucasfilm, because if things went well I’d be doing the Godzilla sequel, and so I pretended I had to get some food or something. I just went down and met with Kiri Hart down the road.
I had this great meeting, but part of me was sitting there thinking — when they started talking about some of the things they wanted to do — I just remember thinking, “A) They’ll never offer this to me, and B) I don’t think I’d want to do it because you’ve got to be so careful with this stuff.” It’s so important to so many people, including myself. She said, “I’ve got two ideas I’d like to send you that I think you’d be interested in,” and she sent me one. I remember getting this email and thinking, I’ve got to sit down and really concentrate and savor this moment. This is the only time I’ll be sent an idea for a Star Wars movie from Lucasfilm.
So I cleared everything, I didn’t do anything that Saturday, and I kept everything away. I sat down, opened just a page or even a few paragraphs of description, and there was this one idea which was very, very cool and very good, but it wasn’t for me. I just felt like I’m not the guy to do that. 
And then there was another idea as well, which obviously turned out to be John Knoll’s concept for a Star Wars film. I started reading it, and I was like, “Okay, where is this going? What is this? Hang on, hang on.” And then the last paragraph, it all tied in with A New Hope. I had this love-hate relationship instantly where it was like, “They can’t do this film! They shouldn’t do this film, this is like hallowed ground, you can’t! You’re not allowed to!” And the other part of me was like, “Wait a minute, am I being considered for this? I have to do this! There’s no way I can walk away from this. But hang on, no one should do this, but I have to do it!” 
I was really torn. I wrote back to Kiri saying, “I think this would be an amazing idea for a Star Wars film, but are you seriously going to do this? Or is it just like, spaghetti at the wall kind of stuff?” And she was like, “No, no, no. This is what we want to do, potentially next.” 
Then I figured, they’re talking to maybe 20 filmmakers and I’m one of them, so I probably won’t even make the cut. I went in for a few more meetings, met with Kathy [Kennedy, Lucasfilm president], and it was all going very well. And then at one point I thought, I’m just going to ask the question just for my own piece of mind. I said, “How many other filmmakers and directors are you talking to about this?” And they were like, “Oh, none.” I was thinking, “Oh, God, are you crazy?” [Laughs] And then for whatever reason, I got to do it. 
John Knoll was a hero of mine growing up, getting into visual effects. I always wanted to direct films but I came through — at some point in the industry, if you’re not given a directing gig straight from film school, you have to pick a career. And I picked visual effects. I sat and watched the making of The Phantom Menace to death. I savored everything there was about Industrial Light & Magic. And obviously a lot of that material gravitated to John Knoll. 
So I felt like he was a massive hero of mine. Then I had to Zoom with him to kind of get the gig. Because if he didn’t like me, they’d obviously go with someone else. So I knew there was a lot of pressure on this [meeting]. And I can’t remember any of it. I can’t remember how it went. I remember being nervous. 
I had briefly met him in passing at Warner Bros. He was there for a screening of Pacific Rim and we got invited to it because we were doing Godzilla. And at the end everyone’s going up to Guillermo del Toro and trying to speak to him. All I wanted to do was speak to John Knoll. I went up to him and introduced myself. I sounded like such a geeky fanboy and I was a bit embarrassed about it. He drove off in a golf cart. I was like, “That was it, that was my meeting with John Knoll, I can die happy now.” And then I didn’t realize that this was all going to kick off. 
It never got old with John. You meet a lot of really super smart people in this industry, but John is truly like, a genius. His résumé proves that, but he has such a fascinating mind. To be the guy that A) with his brother, came up with Photoshop, B) then did all that groundbreaking work on all the digital breakthrough films that changed cinema, and then C) to come up with this idea for a Star Wars movie. And then I get invited to the party. It was pretty incredible.

StarWars.com: It was only the second film in this new wave of Star Wars productivity at that time, and there had never been a Star Wars spinoff like this. I’m wondering if there was pressure that came from that, and if that ever got to you during production.

Gareth Edwards: There was pressure. Obviously, there’s pressure at all time, every day in every way, so 1000 percent. 
I got some strange analogies for it that probably don’t make sense in print, but no one can put as much pressure on me than I would put on myself. It’s a strange thing to say, but for a whole generation Star Wars was kind of a semi-religion. I think in the past, kids would grow up and be told campfire stories, or spiritual, mythical stories, you know, and religious stories about the world and fantasy ideas that speak about good versus evil. It really resonates with you as a child. Those stories kind of grew into religion over thousands of years. [Star Wars] took the place of a sort of spiritual foundation in a lot of kids, weirdly. Star Wars was a very profound thing, I think, for a lot of us. 
I felt a lot of pressure all the time, but I also felt like, if I had one specialist subject in my life, it’s probably Star Wars: A New Hope. And if I had one thing that I always wanted to do more than anything else, it’s make films. And so I felt internally confident that I knew what I wanted this film to be, but I wasn’t sure at all that anyone else would want it to be that. That’s probably where any doubts would kick in. 
There’s constant pressure. There’s pressure making just a tiny movie for yourself. The first film I ever did, for no money, [I was under] constant pressure. But making Star Wars, you kind of knew like, this is all or nothing. Everyone is going to see this and they’ll know about it. The sort of pressure to not [mess] it up was probably the most it’ll ever be on any movie you could ever make.

StarWars.com: The first time we talked, you were in pre-production. I don’t think this made the final cut of our interview, but you had talked about wanting to push forward and take chances with Rogue One, because if you didn’t then you weren’t creating in the spirit of George Lucas. After I saw it, I felt that with the digitally created performances of Tarkin and Leia, you were definitely pushing forward. Tell me about the decision to do that and if you were worried about it at all.

Gareth Edwards: Yeah. I think at some point we put a little chart up on the wall, which was what were the characters we could have in this movie that exist in this timeline. Initially in your brain you think, “Oh, this is going to be every Star Wars character you can think of.” But when you go through it, a lot of them are out of bounds, because either Lucasfilm were developing another film or a show, or something else was going on with those characters and they didn’t really want them in our film so much. 
Tarkin was an obvious [choice] — there’s no way you can tell this story and not have him in at least the periphery of the scenes that were going on, if not front and center. So he was always going to be mentioned, possibly seen, glimpsed, a little moment where you see him revealed somewhere slightly or at least understand that that’s probably him at the end of the corridor. But as we developed the script more and more, it became like, “He needs to be a proper character in this film for this to work.”
So we would obviously talk to John and the team and say, “Is this possible? Is this crazy? Should we steer away from it?” And John would always light up and be like, “No, this is exactly what ILM is about. This is why we exist. Go for it.”
So I felt very encouraged. They were sort of excited about the idea of bringing Tarkin into the movie. We always knew there was probably going to be a Leia shot in some form somewhere, right at the end of the film, at least. So they had that technical hurdle to figure out.
When you make these films, you have to do what’s called a turnover to ILM, where you basically give them shots to work on. The first one we ever did was Princess Leia. We turned it over during filming. It was the very first thing we gave them and it was the very last shot they delivered at the very end of the whole process. So they, in theory, worked on that shot for nearly a year and a half or something. I don’t know if it really was that, but that’s technically what it felt like. 
And Tarkin, they had been doing things like that in other movies, and they had been getting more and more confident with digital humans. It just felt like, “We have to do this.” It’s kind of like, you’re making a film with ILM, you wanna do at least one thing that’s never been done before or feels a bit scary, a bit risky.
It was a fascinating journey. It wasn’t as simple as you have an actor play Tarkin and then you just digitally replace the performance with Peter Cushing’s face. It became very interesting, and the same with Darth Vader, as well. There were a lot of clues, subconsciously to the viewer, that let you feel that this is the original New Hope, which included things like lighting. [Director of photography] Greig Fraser, who’s a master at lighting, he would have preferred to have done a different kind of lighting on Tarkin for a lot of the shots. But we noticed that if we did a more modern take on that, it didn’t feel like him. We had to sort of dial it back to the way they lit scenes in A New Hope, in the late ‘70s. And then it would start to feel more real. 
Same with Vader. Even with shots of Vader, we did a little test shoot. Greig would always say that lighting Vader is like doing a car commercial. He’s got more in common with photographing a car than a human because of all the light reflections and things. [Mimics helmet] We kept looking at these tests going, “This doesn’t feel like Vader, does it? What are we doing wrong? It just doesn’t feel the same.” And we started realizing that normally when you do a shot, you do an over-the-shoulder shot, and you film someone and then you do the reverse when you come around for a conversation. You come around. [Mimics camera rotating] In the original trilogy, when they would come around to do the reverse, the person in the foreground would always feel bigger than Vader, which felt wrong. So they always pull the camera back a little bit and then raise it up so that Vader, his eyeline was always the highest thing in the frame. If you didn’t do that, Vader felt small and not powerful. And so it was all these little tricks that we hadn’t thought of until we started failing at certain things. 
We lucked out with Guy Henry. He was the actor who played Tarkin for us, with all the dots on his face and everything. When I went to speak with him and meet with him to try to talk him into it, it was a strange request for an actor. You’re basically saying, “Can you be in our movie, but can we replace you with another actor and have nobody know that you did this?” You’d imagine him saying a “what’s in it for me” kind of thing. But he said, “You know what, Gareth? If you’d said any other actor in the history of cinema, I would say no, but Peter Cushing was the reason [I’m an actor].” That actor, Guy Henry, his first role on TV was playing Sherlock Holmes. So he watched all of Sherlock Holmes, Peter Cushing’s version of Sherlock Holmes, and sort of started emulating him in the beginning of his career. It sort of stuck, I think. He’s always held him in this high regard, as well. So we kind of lucked out with him, that he had all the same mannerisms in his performances.
But, really, none of us knew if it was going to work or not until the last couple of weeks. We were still doing VFX reviews, I feel like in the last week before the release, the last possible second. It was really to the wire with all of it.
I always remember the reaction. I thought everyone must know we had Tarkin in this film, they must be waiting for it. Then we were in the premiere and that shot came up where the camera dollies up behind him, and then slowly reveals his reflection, and he turns around. And there was an audible gasp from everybody, and it went quiet. I was really surprised because I was half-thinking, “Why weren’t you expecting this?” [Laughs] Of course we’re going to show him.

StarWars.com: I think what was nice was that I don’t remember him being in the trailers at all. I think that made it really have an impact in the theater when you were watching it. 

Gareth Edwards: It’s great when publicity understands there are some things we want to hold back on. I think that really helped that.

StarWars.com: I was wondering if you ever spoke or met with Carrie Fisher, before she passed, about bringing Leia into it?

Gareth Edwards: No, I didn’t. The closest I got, I got to visit the set of The Force Awakens, and we were hanging out there for half a day or something. I remember being by the trailers and Carrie came out from the makeup trailer, I guess, just brushed right past me to go in. There were a lot of people stood around, so she went just right past me to head on to the set. I remember just, like anyone would, doing a double take and looking at everyone else going, “Oh, my God! That was Carrie Fisher!”
We knew we were going to potentially do this, so I always imagined at some point there would be a conversation to be had about it with her, and it was just who would end up doing that. Kathy [Kennedy] was very friendly with her, so Kathy, essentially, was the one to talk to her about it all. And she was in full agreement and happy about it. So we just carried on.
I always thought, “I guess I’ll get to see her at the premiere or at some point afterwards, and be able to thank her personally.” And obviously that was not possible. It came completely out of the blue.
She is such a hero to everyone. It’s sad that I never got to properly meet her.

StarWars.com: I thought that that added some extra weight to the appearance in Rogue One.

Gareth Edwards: It did. But obviously you’d do anything to have her back, and so it was very sad, but kind of strangely poignant that that moment existed in that film.

StarWars.com: My favorite sequence, and I know it’s an obvious choice, is the Vader scene at the end as he tears through the rebels. I love the look of it and just how frightening a scene it is. What do you recall about conceiving that scene and taking it as far as you did?

Gareth Edwards: It was a last-minute decision, and credit goes to Jabez Olssen, who was an editor on the film. We always wanted Vader in the movie as much as possible without playing that card too often. At the time it felt like there were some other things in the works, and maybe we should stay clear of Vader a little bit and not abuse that situation. 
But as the film progressed it got clearer that this is that story that, if you watch the beginning of A New Hope, he’s obviously very pissed. [Laughs] They have these plans, and he wants them desperately back. It feels like he was very intimately involved in some way in the moments that led to them being stolen. So we were always trying to fit him into the end of the film.
We talked about a lot of different things. Early on, there were all sorts of things suggested, like he came down to what became Scarif and ideas with that. I’ve got to be a bit careful saying these things because fans sometimes start to think you then shot that moment and it was a genuine thing that existed, but it was more like hypothetical conversations about how to use him at the end. 
Then, through just the way things just played out, it had sort of slipped by that we didn’t have this T. Rex Jurassic Park moment of the main bad guy coming back at the very end. Jabez brought it up and said, “We should do this. How about if he’s in the sequence that leads to the blockade runner?” And I was like, “Yeah, I’d love to do that, obviously, but we’re just out of time.” So when Kathy came in to look at something, Jabez just brought it up with her, and she went, “That’s a great idea.”
So suddenly we were allowed to do it. It was this last-minute scramble where we all went to Pinewood a few weeks later and were shooting that. It was weird. I felt like, when we were filming it, I didn’t realize how significant it would be in the film. I just thought it was a nice little cherry on top. I really didn’t think it would be what everyone talked about when they talk about the movie. I just thought it was just tying a bow, having a Vader reprise at the end of the story. 
But then, as time has passed, it seems to be the thing that most people reference or remember, which I’m very pleased about. But weirdly, when we filmed it — obviously, there’s Darth Vader in front of you. When he first walks on set you feel like a giddy little schoolboy for about half an hour. And then suddenly there’s stresses of filmmaking — can you move that light, could you stand over here. What was strange was talking to Vader. Even though it was a stunt guy inside that played Vader, Daniel [Naprous], he was very good. You never see him with the mask off as you’re blocking it out. So it feels like you’re directing Vader. There’s something very strange about that. I felt like I was going to be killed at any moment if I give him some notes. He was going to Force choke me for criticizing a performance or something. 
You sort of play out your career in your mind and think, “I’m never going to do anything that significant again where it means so much to me to get to play in that sandpit with Darth Vader at the end of that film.” And obviously, I’ve got my cameo in there, launching the ship. 
It really did feel like everything had gone full circle, like the thing that had inspired us as kids. One of the crew members brought his original toy R2-D2 and C-3PO. We put them on the floor of the blockade runner and took a picture, and it was a bit like, “This is where it all began. This is where we all started with filmmaking, technically on this very set.” It was sort of emotional for us. It was a spiritual homecoming, in a weird way.

StarWars.com: Fans have latched on to the ragtag crew of Rogue One, and I’m wondering if that has been especially rewarding to see.

Gareth Edwards: Yeah, of course. But I don’t know what that means, because when you make a film, even if you make a terrible film, people come up to you and say, “Oh, that was really good,” because no one is that rude to the filmmaker. So I never believe anyone really likes anything. Do you know what I mean? Like, if someone says some complimentary thing about a film I’ve been involved in, I just feel like they’re being nice. So I can’t really get an objective take on how well Rogue One has done over time.
I’m just glad people don’t seem to hate it. The biggest fear was that we were gonna ruin their childhood by reinventing or baking into canon what they imagined was something else. So I’m more relieved if anything, that people don’t hate the movie, if they’re not shouting at me across the street. 
In terms of people liking it, I feel like any compliments I ever hear about it, I just feel like are people being nice to me. I can’t accept it as a reality, really. 

StarWars.com: Do you have any regret of not having the heroes survive to have more adventures down the road?

Gareth Edwards: No, no. I’m really pleased that they all died. [Laughs] As bad as that sounds.  They don’t appear anywhere else in the original trilogy, so if they had lived and had any sort of significant story in terms of their lives, it would have been strange for them not to have a fleeting glimpse somewhere in the original trilogy. 
What was most sort of surprising is I kept waiting for the decree from above to be, “You’ve got to have some of them live. You’ve got to have this one live, or that one live.” 
I remember when [Disney chairman and CEO] Bob Iger first stood out on stage and announced the film, it was some event at some point, and they put up pictures of all the actors. I can’t remember how many there were, there were like eight or nine of them. I remember as he was talking about it and talking about the movie very briefly, I remember just looking at all those faces and going, “I wonder how everyone would feel if he also added at the end, ‘By the way, everyone on this stage you’re looking at dies at the end of the film. All of them will be dead.’” It’s not a very Disney thing to do. So I was really excited that they never, ever brought it up or questioned it. It never became a thing. 
And I think it makes it more mythical. Things are more valuable when they only exist for a brief moment, and they’re not something you can always go back to. I feel like the fact that they did all — those characters came together and then can’t come together again, really, in the same way, probably helped the movie in some way. 
It’s hard to think of a big studio film where all the central characters died that’s a family movie. That’s an element that I’m quite proud of, because to be honest it feels true to the subject matter, which is, essentially, war. If we were telling a World War II story about a group of friends or enemies that got together to defeat a common foe, it’s really likely they wouldn’t have made it out alive. 
It felt more truthful to have a bittersweet ending where the moral of the story was, “There’s a lot of loss that occurs trying to fight whoever it is and for whatever reason. Think really hard about it before you do it because there’s a good chance you won’t come home.” I’m sort of happy that we have that feeling in the film because I think it’s true. That was quite a deep, dark answer.

StarWars.com: That’s fine! I think it works for a couple of reasons, which is, the movie doesn’t take the easy way out, but also it ends with the idea that they did this for hope. Leia says it. 

Gareth Edwards: Yeah.

StarWars.com: With that, it keeps it very much in line with what Star Wars has always tried to teach. 

Gareth Edwards: Yeah, and that’s the dilemma, isn’t it? It’s when, if you don’t take a stand against certain things, those things will win out. And you can’t let that happen, what’s unfolding is such a bad thing for society. Obviously, we have the parallels in Star Wars to World War II and all the terrible things that happened during that, so there are times you have to take a stand.

StarWars.com: All right, I guess this is the last question. I’m curious to hear your answer, and no pressure. Would you ever make another Star Wars movie?
Gareth Edwards: Oh, God. I think it’s amazing to be offered it once in your life. It’s like going to the moon. Star Wars is the most incredible franchise ever created, in my opinion, and will always have a special place in my heart. But I feel like I got to climb Everest, you know. I got to land on the moon. And I’m very happy with that. So I need to step aside and let someone else carry on the legacy. 
Also doing it, it felt like it was never my film. It was always something we’d borrowed from George. You see the iconography everywhere. Disney has been very good with all the merchandise that came out around all the films. I remember, probably in the late ‘90s as a Star Wars fan, if you wanted to buy a Star Wars T-shirt or bag or a pencil or something with C-3PO on it, you probably couldn’t. In all the shops you’d go in, you wouldn’t see anything, really. 
Then in the last few years, you’re getting on a plane and all the kids in front of you have Star Wars bags and T-shirts and coats. You can’t walk down a street without seeing something to do with Star Wars. Every time I see something from our film, like Darth Vader or the stormtroopers or anything, I just feel like, “Well, that’s George.” That’s the original crew and designers that came up with that stuff. And I got to hold the baby for a moment and then pass it on. My main fear was that I just didn’t want to drop the baby, you know?
I feel like maybe the new future of Star Wars is that kind of passing of the torch, rather than one person defining it all. It’s this thing that lots of artists and filmmakers can play with and bring their voice to. Like, we see different versions of that world. I think that’s more exciting. It’s like in the US where you can only be president for two terms. That’s a good thing. I think it’s exciting to have new filmmakers come along and give it a fresh spin.

This conversation has been edited and condensed for clarity.
Dan Brooks is a writer and the editor of StarWars.com. He loves Star Wars, ELO, and the New York Rangers, Jets, Yankees, and Knicks. Follow him on Twitter @dan_brooks.